As a Level Designer, you will be helping the team conceptualize and create amazing environments for combat, exploration and narrative sequences. You will also oversee and develop plans for optimization and testing to ensure flawless and immersive experience for all players.
Responsibilities:
Generate concept and key-art that conveys the intent of the game
Balance visuals with gameplay design to ensure it delivers on the vision of the project
Manage a small team of cross discipline artists
Take initiatives to establish a clear vision and solve problems as they come
Requirements:
5 years+ experience as a game designer required
Ability to work with various mechanics and systems required
Ability to work in ambiguous problem spaces required
Direct Experience during Prototype / Early Stages of Game Development